
Build data centers
Racks, power, cooling and networking. Every rack unit counts: let the hall overheat and your servers start dropping offline one by one.
Online game · in development
SiteGround is an interactive online game about servers and internet infrastructure. Assemble racks, host your clients’ websites, fight off DDoS attacks and compete with other operators for the most reliable data center on the map.
This is a game website. We don’t sell hosting and are not affiliated with the SiteGround hosting company. Learn more
01 — About the game
Every website you open lives somewhere: in a rack, in a data center, watched over by people who don’t sleep when traffic spikes. SiteGround turns that invisible work into a game.
Start with a single server in a back room and grow into a network of data centers around the world. Take on client orders, balance the load, keep an eye on temperatures and budget — and be ready for someone to take down your prod at 3 a.m.
Illustrative photo, not a game screenshot.
02 — Gameplay
Six systems running at the same time. Drop the ball on one, and your clients will move to the operator next door.

Racks, power, cooling and networking. Every rack unit counts: let the hall overheat and your servers start dropping offline one by one.
From a personal blog to a marketplace on Black Friday. More traffic means more revenue — and more trouble.
DDoS, botnets, data leaks and the “accidental” rm -rf. Harden your defenses before prod goes down.

Unlock locations around the globe and cut latency for your clients.
Team up with other operators and share bandwidth — or poach each other’s clients.

From a second-hand server in your garage to your own campus with liquid cooling.
03 — How to play
Pick your hardware, wire up power and network. The budget is tight — every decision matters.
rack init
Take hosting orders, meet your SLAs and grow your reputation. Happy clients bring in new ones.
deploy --prod
Expand into new regions, automate the routine and hold the line when they come for you.
scale --region=eu-2
04 — Demo
A tiny slice of the game, right in your browser. Deploy a few sites, add some servers — then see what happens when you DDoS yourself.
The demo runs entirely in your browser and sends nothing anywhere. It’s a simplified model — the real game goes much deeper, and demo progress doesn’t carry over.
05 — Game world
Photos are for illustration only and are not game screenshots.
LOC 01
Your first rack, the hum of fans and endless cables.
LOC 02
Peering, uplinks and routing. Whoever owns the network owns the traffic.
LOC 03
Petabytes of other people’s photos, backups and logs. Don’t lose a single byte.
LOC 04
Where attacks get stopped and botnets get caught. Red is a bad color here.
LOC 05
Everything runs through the terminal. Script away the routine.
LOC 06
Regions across the world, latency, and a fight for clients on every continent.
06 — Roadmap
Where the project stands and what comes next.
Building the core of the game: servers, load, economy, attacks and defense.
The first players get hands-on with the game. Subscribers hear about it first.
Multiplayer, alliances and operator leaderboards open to everyone.
Full release, new regions and live events.
Plans may change. Nothing on this site is an offer or a binding commitment.
07 — FAQ
Didn’t find your answer? Write to us — real humans reply, not bots.
[email protected]Soon. We’ll announce the release date to newsletter subscribers first — join the waitlist below so you don’t miss it.
Not yet — the game is in development. This page has a demo terminal: it’s a simplified model, not the game itself.
No. SiteGround is an independent game project. We are not affiliated with, sponsored by, or endorsed by SiteGround (siteground.com). We don’t provide hosting services and don’t accept payments for them.
If you’re a customer of a hosting provider, please contact that provider’s official support. Learn more in our Legal Notice.
The game is being built as an online project. We’ll announce platforms and system requirements closer to launch.
The business model hasn’t been finalized yet. We’ll announce it well in advance — no surprises.
Join the waitlist below. We’ll announce playtests to subscribers first. Subscribing doesn’t guarantee a spot.
We’ll only write about the project: launch, playtests and important news. We don’t sell email addresses or share them with third parties for their own marketing. You can unsubscribe at any time. Read more in our Privacy Policy.
08 — Early access
Leave your email and we’ll let you know when playtests open and the servers go live. No spam — only what matters.